monday, february 23, 2026
the worldbuilding / OCs page is live. i already keep a robust spreadsheet for my worldbuilding data, so in order to easily maintain the changes on this site, my partner helped me setup a data pipeline that lets me convert my spreadsheet to json, so the webpage populates the html based on the data. pretty nifty. anyway, i have plenty more to upload. and i'll be able to add new photos once i start re-creating things in game.
friday, february 13, 2026
i've been creating a worldbuilding / OCs page to add to this site. it will be a shrine for the neighborhoods, buildings, households, characters, and storylines i've created for life simulation games. i will be re-creating everything, either in paralives (once it's released) or inzoi (if i like the canvas-town update). i want to host everything here as a shrine, as i move entirely away from the sims gallery.
friday, january 30, 2026
i am currently looking into making custom content for inzoi and cities: skylines 2, now that both games support custom assets. i am also planning to contribute custom content to
paralives once it's released (and house flipper 2 once custom assets are supported).
tuesday, october 7, 2025
i am still designing the "about" page and added the sketches i'm working on in the background. still have so much more to do, like turning the navigation links into interactable journal tabs, adding a music player to the
ipod, adding a toggle to remove the paper texture background, re-sizing everything, adding color, etc.
saturday, october 4, 2025
i added an updates section to the custom content page, so i can share where i am at in the process of making cc. i'll also post the update here for historical keeping: "i had hoped to make custom content for the sequels house flipper 2 and cities: skylines 2, but custom assets are still not supported in these games like they were in the first versions. i also planned to port over my cc to life by you and the sims 5,
but both games were cancelled. ;_; in the meantime, i am looking into making cc for inzoi (and for paralives after it is released / supported.)"
sunday, september 28, 2025
i'm thinking today i will resume "strange antiquities" ...finally!
saturday, september 27, 2025
i started playing "strange antiquities" a few days ago. so far, it's a lot like "strange horticulture" which i'm thrilled about. though i'm curious to know whether
the story will be just as similar. i'm hoping it's not and that there will be an unexpected twist for people who played SH...
friday, september 26, 2025
hello, world! i created a "3d models" page and got some of my old renders up on there. at some point, i will dig through my drives to find higher quality versions as well as other images from the rest of my projects. i will grab higher quality versions for my "custom content" page, too.